Week 1
1/17-Brainstorm ideas for project
1/19-Create mock-up of game screen
Week 2
1/24 - -Begin work on art assets
1/26 - -Create title screen and beginning menus (Naming, Professions, Buying)
Week 3
1/31 -Work on main game screen & related art assets
2/2 - Work on fuel/supply consumption rates
Week 4
2/7 - Create starting area hub & Backgrounds, Implement game variables (Money, Fuel, etc.)
2/9 - Implement basic traveling system (Start of game to Mars)
Week 5
2/13 - -Develop system for inputting crew member names and storing them in a variable.
2/15 – Further development on barter system, implement variables for inventory and player class
Week 6
2/20 - -Create system for random/story events. (Debris Field, Blast through or carefully navigate?)
2/23 – Create menus for class selection and descriptions. (Use of pop-up screens/descriptions)
Week7
2/28 – Further fix-ups of Bartering, start replacing placeholder graphics
3/1 – Create animated traveling marks, Block out example events
Week 8
3/6 - Finalize interfaces, start working on final NPC graphics
3/8 - Expand random/story event screens. Implement variable changes within them
Week 9
3/13 - Clean up starting and ending sequences, add rocket launch scene
3/15 - Adjust random event calculations, add in final NPC graphics, backgrounds, music(?)
Week 10
3/20 - Final presentation, last minute fixes/touching up, balls of steel
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