Tuesday, February 7, 2012

Post 04: Parsexxx

In order to accurately represent space traveling distances on a realistic scale in terms of gameplay, some calculations need to be done. I want this to be fairly accurate, so I'm not just talking sh't about something I can't even be bothered to look up.

Normally, we measure distances in Astronomical Units, 1AU being equal to the distance between earth and the sun. As the game takes place within the solar system, a 1 or 2 digit number is not a good way of representing the distances a player is traveling in the normal gameplay.

1 AU = 149,597,870.691 km
149597870691 in meters

Therefore, by use of my amazing futuristic genius (by which I mean the application of 8th grade metric terminology), distances in this game ,will be measured in GigaMeters (Gm) or in terms of how many billion meters they are.

Even then, I will represent the distances within two decimals as well, just to have a bit more detail on screen.

Format 000.00
1 AU = 149.59 gm

This will be far more accurate and proportional to space. It is also easier to quantify in terms of actual gameplay, as opposed to having some stupid fictional or sci-fi measurement.

In other words, don't be this guy:

  

Translation: "I just ran 4 miles in only 3 feet!"

Post 03: A change in plans

So it seems I'm going to be much better off with simething simpler than flash. I'll be doing this project in Gamesalad

real post coming soon